{"id":217,"date":"2018-06-14T19:04:29","date_gmt":"2018-06-14T19:04:29","guid":{"rendered":"https:\/\/pressbooks.ccconline.org\/bus3060\/chapter\/ch06-4\/"},"modified":"2026-02-03T15:52:46","modified_gmt":"2026-02-03T15:52:46","slug":"ch06-4","status":"publish","type":"chapter","link":"https:\/\/pressbooks.ccconline.org\/bus3060\/chapter\/ch06-4\/","title":{"raw":"6.4 How Are These Markets Different?","rendered":"6.4 How Are These Markets Different?"},"content":{"raw":"<div id=\"slug-6-4-how-are-these-markets-different\" class=\"chapter standard\">\r\n<div class=\"ugc chapter-ugc\">\r\n<div id=\"fwk-38086-ch05_s04_n01\" class=\"bcc-box bcc-highlight\">\r\n<div class=\"textbox textbox--learning-objectives\"><header class=\"textbox__header\">\r\n<p class=\"textbox__title\"><span style=\"font-family: 'Cormorant Garamond', serif; font-size: 1em; font-style: normal; font-weight: bold;\">Learning Objectives<\/span><\/p>\r\n\r\n<\/header>\r\n<div class=\"textbox__content\">\r\n<p id=\"fwk-38086-ch05_s04_p01\" class=\"nonindent para\">After studying this section you should be able to do the following:<\/p>\r\n\r\n<ol id=\"fwk-38086-ch05_s04_l01\" class=\"orderedlist\">\r\n \t<li>Understand how competition in markets where network effects are present differ from competition in traditional markets.<\/li>\r\n \t<li>Understand the reasons why it is so difficult for late-moving, incompatible rivals to compete in markets where a dominant, proprietary standard is present.<\/li>\r\n<\/ol>\r\n<\/div>\r\n<\/div>\r\n&nbsp;\r\n\r\n<\/div>\r\n<p id=\"fwk-38086-ch05_s04_p02\" class=\"nonindent para editable block\">When network effects play a starring role, competition in an industry can be fundamentally different than in conventional, nonnetwork industries.<\/p>\r\n<p id=\"fwk-38086-ch05_s04_p03\" class=\"indent para editable block\">First, network markets experience <em class=\"emphasis\">early<\/em>, <em class=\"emphasis\">fierce competition<\/em>. The positive-feedback loop inherent in network effects\u2014where the biggest networks become even bigger\u2014causes this. Firms are very aggressive in the early stages of these industries because once a leader becomes clear, <em class=\"emphasis\">bandwagons<\/em> form, and new adopters begin to overwhelmingly favor the leading product over rivals, tipping the market in favor of one dominant firm or standard. This tipping can be remarkably swift. Once the majority of major studios and retailers began to back Blu-ray over HD DVD, the latter effort folded within weeks.<\/p>\r\n<p id=\"fwk-38086-ch05_s04_p04\" class=\"indent para editable block\">These markets are also often winner-take-all or winner-take-most, <em class=\"emphasis\">exhibiting monopolistic tendencies<\/em> where one firm dominates all rivals. Look at all of the examples listed so far\u2014in nearly every case the dominant player has a market share well ahead of all competitors. When, during the U.S. Microsoft antitrust trial, Judge Thomas Penfield Jackson declared Microsoft to be a <span class=\"margin_term\"><a class=\"glossterm\">monopoly<\/a><\/span> (a market where there are many buyers but only one dominant seller), the collective response should have been \u201cof course.\u201d Why? The <em class=\"emphasis\">natural state<\/em> of a market where network effects are present (and this includes operating systems and Office software) is for there to be one major player. Since bigger networks offer more value, they can charge customers more. Firms with a commanding network effects advantage may also enjoy substantial bargaining power over partners. For example, Apple, which controls over 75 percent of digital music sales, for years was able to dictate song pricing, despite the tremendous protests of the record labels (Barnes, 2007). In fact, Apple\u2019s stranglehold was so strong that it leveraged bargaining power even though the \u201cBig Four\u201d record labels (Universal, Sony, EMI, and Warner) were themselves an <span class=\"margin_term\"><a class=\"glossterm\">oligopoly<\/a><\/span> (a market dominated by a small number of powerful sellers) that together provide over 85 percent of music sold in the United States.<\/p>\r\n<p id=\"fwk-38086-ch05_s04_p05\" class=\"indent para editable block\">Finally, it\u2019s important to note that the best product or service doesn\u2019t always win. PlayStation 2 dominated the video console market over the original Xbox, despite the fact that nearly every review claimed the Xbox was hands-down a more technically superior machine. Why were users willing to choose an inferior product (PS2) over a superior one (Xbox)? The power of network effects! PS2 had more users, which attracted more developers offering more games.<\/p>\r\n\r\n<div id=\"fwk-38086-ch05_s04_f01\" style=\"text-align: center; font-size: .8em;\">\r\n<p class=\"nonindent title\"><span class=\"title-prefix\">Figure 6.1<\/span><\/p>\r\n<p class=\"indent\"><a>\r\n<img style=\"max-width: 497px;\" src=\"https:\/\/pressbooks.ccconline.org\/wp-content\/uploads\/sites\/324\/2018\/06\/e0a280f53826544190ce7127c3176a70.jpg\" alt=\"Battling a leader network effects is tough.\" \/>\r\n<\/a><\/p>\r\n<p class=\"indent para\">Battling a leader with network effects is tough<sup>1<\/sup>.<\/p>\r\n\r\n<\/div>\r\n<p id=\"fwk-38086-ch05_s04_p06\" class=\"indent para editable block\">This last note is a critical point to any newcomer wishing to attack an established rival. Winning customers away from a dominant player in a network industry isn\u2019t as easy as offering a product or service that is better. Any product that is incompatible with the dominant network has to exceed the value of the technical features of the leading player, plus (since the newcomer likely starts without any users or third-party product complements) the value of the incumbent\u2019s exchange, switching cost, and complementary product benefit (see <a class=\"xref\" href=\"#fwk-38086-ch05_s04_f01\">Figure 6.1<\/a>). And the incumbent must not be able to easily copy any of the newcomer\u2019s valuable new innovations; otherwise the dominant firm will quickly match any valuable improvements made by rivals. As such, <span class=\"margin_term\"><a class=\"glossterm\">technological leapfrogging<\/a><\/span>, or competing by offering a superior generation of technology, can be really tough (Schilling, 2003).<\/p>\r\n\r\n<div id=\"fwk-38086-ch05_s04_n02\" class=\"bcc-box bcc-highlight\">\r\n<div class=\"textbox shaded\">\r\n<h4 class=\"title\">Is This Good for Innovation?<\/h4>\r\n<p id=\"fwk-38086-ch05_s04_p07\" class=\"nonindent para\">Critics of firms that leverage proprietary standards for market dominance often complain that network effects are bad for innovation. But this statement isn\u2019t entirely true. While network effects limit competition <em class=\"emphasis\">against<\/em> the dominant standard, innovation <em class=\"emphasis\">within<\/em> a standard may actually blossom. Consider Windows. Microsoft has a huge advantage in the desktop operating system market, so few rivals try to compete with it. Apple\u2019s Mac OS and the open source Linux operating system are the firm\u2019s only credible rivals, and both have tiny market shares. But the dominance of Windows is a magnet for developers to innovate within the standard. Programmers with novel ideas are willing to make the investment in learning to write software for Windows because they\u2019re sure that a Windows version can be used by the overwhelming majority of computer users.<\/p>\r\n<p id=\"fwk-38086-ch05_s04_p08\" class=\"indent para\">By contrast, look at the mess we initially had in the mobile phone market. With so many different handsets offering different screen sizes, running different software, having different key layouts, and working on different carrier networks, writing a game that\u2019s accessible by the majority of users is nearly impossible. Glu Mobile, a maker of online games, launched fifty-six reengineered builds of Monopoly to satisfy the diverse requirements of just one telecom carrier (Hutheesing, 2006). As a result, entrepreneurs with great software ideas for the mobile market were deterred because writing, marketing, and maintaining multiple product versions is both costly and risky. It wasn\u2019t until Apple\u2019s iPhone arrived, offering developers both a huge market and a consistent set of development standards, that third-party software development for mobile phones really took off.<\/p>\r\n\r\n<\/div>\r\n&nbsp;\r\n\r\n<\/div>\r\n<div id=\"fwk-38086-ch05_s04_n03\" class=\"bcc-box bcc-success\">\r\n<div class=\"textbox textbox--key-takeaways\"><header class=\"textbox__header\">\r\n<p class=\"textbox__title\"><span style=\"font-family: 'Cormorant Garamond', serif; font-size: 1em; font-style: normal; font-weight: bold;\">Key Takeaways<\/span><\/p>\r\n\r\n<\/header>\r\n<div class=\"textbox__content\">\r\n<ul id=\"fwk-38086-ch05_s04_l02\" class=\"itemizedlist\">\r\n \t<li>Unseating a firm that dominates with network effects can be extremely difficult, especially if the newcomer is not compatible with the established leader. Newcomers will find their technology will need to be so good that it must leapfrog not only the value of the established firm\u2019s tech, but also the perceived stability of the dominant firm, the exchange benefits provided by the existing user base, and the benefits from any product complements. For evidence, just look at how difficult it\u2019s been for rivals to unseat the dominance of Windows.<\/li>\r\n \t<li>Because of this, network effects might limit the number of rivals that challenge a dominant firm. But the establishment of a dominant standard may actually encourage innovation within the standard, since firms producing complements for the leader have faith the leader will have staying power in the market.<\/li>\r\n<\/ul>\r\n<\/div>\r\n<\/div>\r\n&nbsp;\r\n\r\n<\/div>\r\n<div id=\"fwk-38086-ch05_s04_n04\" class=\"bcc-box bcc-info\">\r\n<div class=\"textbox textbox--exercises\"><header class=\"textbox__header\">\r\n<p class=\"textbox__title\"><span style=\"font-family: 'Cormorant Garamond', serif; font-size: 1em; font-style: normal; font-weight: bold;\">Questions and Exercises<\/span><\/p>\r\n\r\n<\/header>\r\n<div class=\"textbox__content\">\r\n<ol id=\"fwk-38086-ch05_s04_l03\" class=\"orderedlist\">\r\n \t<li>How is competition in markets where network effects are present different from competition in traditional markets?<\/li>\r\n \t<li>What are the reasons it is so difficult for late-moving, incompatible rivals to compete in markets where a dominant, proprietary standard is present? What is technological leapfrogging and why is it so difficult to accomplish?<\/li>\r\n \t<li>Does it make sense to try to prevent monopolies in markets where network effects exist?<\/li>\r\n \t<li>Are network effects good or bad for innovation? Explain.<\/li>\r\n \t<li>What is the relationship between network effects and the bargaining power of participants in a network effects \u201cecosystem\u201d?<\/li>\r\n \t<li>Cite examples where the best technology did not dominate a network effects-driven market.<\/li>\r\n<\/ol>\r\n<\/div>\r\n<\/div>\r\n&nbsp;\r\n\r\n<\/div>\r\n<p class=\"indent\"><sup>1<\/sup>Adapted from J. Gallaugher and Y. Wang, \u201cLinux vs. Windows in the Middle Kingdom: A Strategic Valuation Model for Platform Competition\u201d (paper, Proceedings of the 2008 Meeting of Americas Conference on Information Systems, Toronto, CA, August 2008), extending M. Schilling, \u201cTechnological Leapfrogging: Lessons from the U.S. Video Game Console Industry,\u201d <em class=\"emphasis\">California Management Review<\/em>, Spring 2003.<\/p>\r\n\r\n<h2>References<\/h2>\r\n<p class=\"nonindent\">Barnes, B., \u201cNBC Will Not Renew iTunes Contract,\u201d <em class=\"emphasis\">New York Times<\/em>, August 31, 2007.<\/p>\r\n<p class=\"indent\">Hutheesing, N., \u201cAnswer Your Phone, a Videogame Is Calling,\u201d <em class=\"emphasis\">Forbes<\/em>, August 8, 2006.<\/p>\r\n<p class=\"indent\">Schilling, M., \u201cTechnological Leapfrogging: Lessons from the U.S. Video Game Console Industry,\u201d <em class=\"emphasis\">California Management Review<\/em>, Spring 2003.<\/p>\r\n\r\n<\/div>\r\n<\/div>","rendered":"<div id=\"slug-6-4-how-are-these-markets-different\" class=\"chapter standard\">\n<div class=\"ugc chapter-ugc\">\n<div id=\"fwk-38086-ch05_s04_n01\" class=\"bcc-box bcc-highlight\">\n<div class=\"textbox textbox--learning-objectives\">\n<header class=\"textbox__header\">\n<p class=\"textbox__title\"><span style=\"font-family: 'Cormorant Garamond', serif; font-size: 1em; font-style: normal; font-weight: bold;\">Learning Objectives<\/span><\/p>\n<\/header>\n<div class=\"textbox__content\">\n<p id=\"fwk-38086-ch05_s04_p01\" class=\"nonindent para\">After studying this section you should be able to do the following:<\/p>\n<ol id=\"fwk-38086-ch05_s04_l01\" class=\"orderedlist\">\n<li>Understand how competition in markets where network effects are present differ from competition in traditional markets.<\/li>\n<li>Understand the reasons why it is so difficult for late-moving, incompatible rivals to compete in markets where a dominant, proprietary standard is present.<\/li>\n<\/ol>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<\/div>\n<p id=\"fwk-38086-ch05_s04_p02\" class=\"nonindent para editable block\">When network effects play a starring role, competition in an industry can be fundamentally different than in conventional, nonnetwork industries.<\/p>\n<p id=\"fwk-38086-ch05_s04_p03\" class=\"indent para editable block\">First, network markets experience <em class=\"emphasis\">early<\/em>, <em class=\"emphasis\">fierce competition<\/em>. The positive-feedback loop inherent in network effects\u2014where the biggest networks become even bigger\u2014causes this. Firms are very aggressive in the early stages of these industries because once a leader becomes clear, <em class=\"emphasis\">bandwagons<\/em> form, and new adopters begin to overwhelmingly favor the leading product over rivals, tipping the market in favor of one dominant firm or standard. This tipping can be remarkably swift. Once the majority of major studios and retailers began to back Blu-ray over HD DVD, the latter effort folded within weeks.<\/p>\n<p id=\"fwk-38086-ch05_s04_p04\" class=\"indent para editable block\">These markets are also often winner-take-all or winner-take-most, <em class=\"emphasis\">exhibiting monopolistic tendencies<\/em> where one firm dominates all rivals. Look at all of the examples listed so far\u2014in nearly every case the dominant player has a market share well ahead of all competitors. When, during the U.S. Microsoft antitrust trial, Judge Thomas Penfield Jackson declared Microsoft to be a <span class=\"margin_term\"><a class=\"glossterm\">monopoly<\/a><\/span> (a market where there are many buyers but only one dominant seller), the collective response should have been \u201cof course.\u201d Why? The <em class=\"emphasis\">natural state<\/em> of a market where network effects are present (and this includes operating systems and Office software) is for there to be one major player. Since bigger networks offer more value, they can charge customers more. Firms with a commanding network effects advantage may also enjoy substantial bargaining power over partners. For example, Apple, which controls over 75 percent of digital music sales, for years was able to dictate song pricing, despite the tremendous protests of the record labels (Barnes, 2007). In fact, Apple\u2019s stranglehold was so strong that it leveraged bargaining power even though the \u201cBig Four\u201d record labels (Universal, Sony, EMI, and Warner) were themselves an <span class=\"margin_term\"><a class=\"glossterm\">oligopoly<\/a><\/span> (a market dominated by a small number of powerful sellers) that together provide over 85 percent of music sold in the United States.<\/p>\n<p id=\"fwk-38086-ch05_s04_p05\" class=\"indent para editable block\">Finally, it\u2019s important to note that the best product or service doesn\u2019t always win. PlayStation 2 dominated the video console market over the original Xbox, despite the fact that nearly every review claimed the Xbox was hands-down a more technically superior machine. Why were users willing to choose an inferior product (PS2) over a superior one (Xbox)? The power of network effects! PS2 had more users, which attracted more developers offering more games.<\/p>\n<div id=\"fwk-38086-ch05_s04_f01\" style=\"text-align: center; font-size: .8em;\">\n<p class=\"nonindent title\"><span class=\"title-prefix\">Figure 6.1<\/span><\/p>\n<p class=\"indent\"><a><br \/>\n<img decoding=\"async\" style=\"max-width: 497px;\" src=\"https:\/\/pressbooks.ccconline.org\/wp-content\/uploads\/sites\/324\/2018\/06\/e0a280f53826544190ce7127c3176a70.jpg\" alt=\"Battling a leader network effects is tough.\" \/><br \/>\n<\/a><\/p>\n<p class=\"indent para\">Battling a leader with network effects is tough<sup>1<\/sup>.<\/p>\n<\/div>\n<p id=\"fwk-38086-ch05_s04_p06\" class=\"indent para editable block\">This last note is a critical point to any newcomer wishing to attack an established rival. Winning customers away from a dominant player in a network industry isn\u2019t as easy as offering a product or service that is better. Any product that is incompatible with the dominant network has to exceed the value of the technical features of the leading player, plus (since the newcomer likely starts without any users or third-party product complements) the value of the incumbent\u2019s exchange, switching cost, and complementary product benefit (see <a class=\"xref\" href=\"#fwk-38086-ch05_s04_f01\">Figure 6.1<\/a>). And the incumbent must not be able to easily copy any of the newcomer\u2019s valuable new innovations; otherwise the dominant firm will quickly match any valuable improvements made by rivals. As such, <span class=\"margin_term\"><a class=\"glossterm\">technological leapfrogging<\/a><\/span>, or competing by offering a superior generation of technology, can be really tough (Schilling, 2003).<\/p>\n<div id=\"fwk-38086-ch05_s04_n02\" class=\"bcc-box bcc-highlight\">\n<div class=\"textbox shaded\">\n<h4 class=\"title\">Is This Good for Innovation?<\/h4>\n<p id=\"fwk-38086-ch05_s04_p07\" class=\"nonindent para\">Critics of firms that leverage proprietary standards for market dominance often complain that network effects are bad for innovation. But this statement isn\u2019t entirely true. While network effects limit competition <em class=\"emphasis\">against<\/em> the dominant standard, innovation <em class=\"emphasis\">within<\/em> a standard may actually blossom. Consider Windows. Microsoft has a huge advantage in the desktop operating system market, so few rivals try to compete with it. Apple\u2019s Mac OS and the open source Linux operating system are the firm\u2019s only credible rivals, and both have tiny market shares. But the dominance of Windows is a magnet for developers to innovate within the standard. Programmers with novel ideas are willing to make the investment in learning to write software for Windows because they\u2019re sure that a Windows version can be used by the overwhelming majority of computer users.<\/p>\n<p id=\"fwk-38086-ch05_s04_p08\" class=\"indent para\">By contrast, look at the mess we initially had in the mobile phone market. With so many different handsets offering different screen sizes, running different software, having different key layouts, and working on different carrier networks, writing a game that\u2019s accessible by the majority of users is nearly impossible. Glu Mobile, a maker of online games, launched fifty-six reengineered builds of Monopoly to satisfy the diverse requirements of just one telecom carrier (Hutheesing, 2006). As a result, entrepreneurs with great software ideas for the mobile market were deterred because writing, marketing, and maintaining multiple product versions is both costly and risky. It wasn\u2019t until Apple\u2019s iPhone arrived, offering developers both a huge market and a consistent set of development standards, that third-party software development for mobile phones really took off.<\/p>\n<\/div>\n<p>&nbsp;<\/p>\n<\/div>\n<div id=\"fwk-38086-ch05_s04_n03\" class=\"bcc-box bcc-success\">\n<div class=\"textbox textbox--key-takeaways\">\n<header class=\"textbox__header\">\n<p class=\"textbox__title\"><span style=\"font-family: 'Cormorant Garamond', serif; font-size: 1em; font-style: normal; font-weight: bold;\">Key Takeaways<\/span><\/p>\n<\/header>\n<div class=\"textbox__content\">\n<ul id=\"fwk-38086-ch05_s04_l02\" class=\"itemizedlist\">\n<li>Unseating a firm that dominates with network effects can be extremely difficult, especially if the newcomer is not compatible with the established leader. Newcomers will find their technology will need to be so good that it must leapfrog not only the value of the established firm\u2019s tech, but also the perceived stability of the dominant firm, the exchange benefits provided by the existing user base, and the benefits from any product complements. For evidence, just look at how difficult it\u2019s been for rivals to unseat the dominance of Windows.<\/li>\n<li>Because of this, network effects might limit the number of rivals that challenge a dominant firm. But the establishment of a dominant standard may actually encourage innovation within the standard, since firms producing complements for the leader have faith the leader will have staying power in the market.<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<\/div>\n<div id=\"fwk-38086-ch05_s04_n04\" class=\"bcc-box bcc-info\">\n<div class=\"textbox textbox--exercises\">\n<header class=\"textbox__header\">\n<p class=\"textbox__title\"><span style=\"font-family: 'Cormorant Garamond', serif; font-size: 1em; font-style: normal; font-weight: bold;\">Questions and Exercises<\/span><\/p>\n<\/header>\n<div class=\"textbox__content\">\n<ol id=\"fwk-38086-ch05_s04_l03\" class=\"orderedlist\">\n<li>How is competition in markets where network effects are present different from competition in traditional markets?<\/li>\n<li>What are the reasons it is so difficult for late-moving, incompatible rivals to compete in markets where a dominant, proprietary standard is present? What is technological leapfrogging and why is it so difficult to accomplish?<\/li>\n<li>Does it make sense to try to prevent monopolies in markets where network effects exist?<\/li>\n<li>Are network effects good or bad for innovation? Explain.<\/li>\n<li>What is the relationship between network effects and the bargaining power of participants in a network effects \u201cecosystem\u201d?<\/li>\n<li>Cite examples where the best technology did not dominate a network effects-driven market.<\/li>\n<\/ol>\n<\/div>\n<\/div>\n<p>&nbsp;<\/p>\n<\/div>\n<p class=\"indent\"><sup>1<\/sup>Adapted from J. Gallaugher and Y. Wang, \u201cLinux vs. Windows in the Middle Kingdom: A Strategic Valuation Model for Platform Competition\u201d (paper, Proceedings of the 2008 Meeting of Americas Conference on Information Systems, Toronto, CA, August 2008), extending M. Schilling, \u201cTechnological Leapfrogging: Lessons from the U.S. Video Game Console Industry,\u201d <em class=\"emphasis\">California Management Review<\/em>, Spring 2003.<\/p>\n<h2>References<\/h2>\n<p class=\"nonindent\">Barnes, B., \u201cNBC Will Not Renew iTunes Contract,\u201d <em class=\"emphasis\">New York Times<\/em>, August 31, 2007.<\/p>\n<p class=\"indent\">Hutheesing, N., \u201cAnswer Your Phone, a Videogame Is Calling,\u201d <em class=\"emphasis\">Forbes<\/em>, August 8, 2006.<\/p>\n<p class=\"indent\">Schilling, M., \u201cTechnological Leapfrogging: Lessons from the U.S. Video Game Console Industry,\u201d <em class=\"emphasis\">California Management Review<\/em>, Spring 2003.<\/p>\n<\/div>\n<\/div>\n","protected":false},"author":217,"menu_order":4,"template":"","meta":{"pb_show_title":"on","pb_short_title":"","pb_subtitle":"","pb_authors":[],"pb_section_license":""},"chapter-type":[49],"contributor":[],"license":[],"class_list":["post-217","chapter","type-chapter","status-publish","hentry","chapter-type-numberless"],"part":209,"_links":{"self":[{"href":"https:\/\/pressbooks.ccconline.org\/bus3060\/wp-json\/pressbooks\/v2\/chapters\/217","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pressbooks.ccconline.org\/bus3060\/wp-json\/pressbooks\/v2\/chapters"}],"about":[{"href":"https:\/\/pressbooks.ccconline.org\/bus3060\/wp-json\/wp\/v2\/types\/chapter"}],"author":[{"embeddable":true,"href":"https:\/\/pressbooks.ccconline.org\/bus3060\/wp-json\/wp\/v2\/users\/217"}],"version-history":[{"count":2,"href":"https:\/\/pressbooks.ccconline.org\/bus3060\/wp-json\/pressbooks\/v2\/chapters\/217\/revisions"}],"predecessor-version":[{"id":399,"href":"https:\/\/pressbooks.ccconline.org\/bus3060\/wp-json\/pressbooks\/v2\/chapters\/217\/revisions\/399"}],"part":[{"href":"https:\/\/pressbooks.ccconline.org\/bus3060\/wp-json\/pressbooks\/v2\/parts\/209"}],"metadata":[{"href":"https:\/\/pressbooks.ccconline.org\/bus3060\/wp-json\/pressbooks\/v2\/chapters\/217\/metadata\/"}],"wp:attachment":[{"href":"https:\/\/pressbooks.ccconline.org\/bus3060\/wp-json\/wp\/v2\/media?parent=217"}],"wp:term":[{"taxonomy":"chapter-type","embeddable":true,"href":"https:\/\/pressbooks.ccconline.org\/bus3060\/wp-json\/pressbooks\/v2\/chapter-type?post=217"},{"taxonomy":"contributor","embeddable":true,"href":"https:\/\/pressbooks.ccconline.org\/bus3060\/wp-json\/wp\/v2\/contributor?post=217"},{"taxonomy":"license","embeddable":true,"href":"https:\/\/pressbooks.ccconline.org\/bus3060\/wp-json\/wp\/v2\/license?post=217"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}